Just a few weeks after going gold, Cyberpunk 2077 has been delayed yet again; this time pushed back three weeks until December 10. The announcement was made earlier today via CD Projekt Red’s Twitter account, with studio heads Adam Badowski and Marcin Iwiński attributing the delay on issues faced when having to playtest and release across so many platforms simultaneously.
“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 version of it (Xbox One/X, compatibility on Xbox Series S/X, PS4/Pro, compatibility on PS5, PC, Stadia) while working from home” the pair explain. “Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do”.
The post also goes on to explain what exactly “going gold” means in the context of the delay, outlining that with physical copies already in print, the extra work will go into improving the Day 0 patch. Let’s hope this doesn’t further increase or prolong the recently reported crunch conditions forced upon the team.